FOREST RIVER

Softwares
• Houdini
• Unreal Engine
• Quixel Megascans
• Nuke
• DaVinci Resolve
Overview
Self-directed project combining real-time environment creation and FX simulation.
Environment, layout, lighting and look development were built in Unreal Engine.Water simulation was created in Houdini, including terrain interaction and natural flow, and rendered in Mantra.
A custom wet/dry rock material was developed in Unreal to enhance water interaction and ground the environment.
Final compositing was completed in Nuke, integrating all elements into a cohesive and cinematic result.
Color grading was done in DaVinci Resolve.
STILLS
BREAKDOWN
CREDITS
Sound Design Pau Herrera Nogués
CONTACT ME
Available for opportunities and collaborations.
Feel free to reach out via email at laura.asensio.vfx@gmail.com
© 2026  Laura Asensio